FINAL POST

Posted in Uni on June 10, 2010 by shotgunnot

Here is the link to a link to our prototype level.

http://www.mediafire.com/?2ztlmzzenxn

And a PDF of our design journal.

http://www.mediafire.com/?dmm5dwtnydn

The Slums

Posted in Art, Uni on June 9, 2010 by joelwhittaker

Concept for the Slums in our prototype

More 3D assets

Posted in 3d Assets, Uni on June 9, 2010 by joelwhittaker

For the bar obviously for the pub and the trees for the landscape in our prototype.

The Maps

Posted in Art, Uni on June 9, 2010 by joelwhittaker

The Main Street

Posted in Art, Uni on June 9, 2010 by joelwhittaker

Concept for the Main street of the Town.

HUD Elements

Posted in Art on June 9, 2010 by shotgunnot

Regular HUD

HUD while heavily damaged

Weapon slecet HUD

Various 3D assets

Posted in 3d Assets on June 9, 2010 by shotgunnot

Various assets modeled for on of the major landmarks in our prototype… the Pub.

3D Pub assets

Bellicose Poster

Posted in Art on June 9, 2010 by granticus

Bellicose.

Posted in Uni on June 7, 2010 by shotgunnot

new game name, we agreed “Tomorrow When The War Began” isnt really appropriate anymore.

in case you were wondering:

define: Bellicose.

“Warlike in nature; aggressive; hostile; Showing or having the impulse to be combative”

Poster Ideas

Posted in Art on June 7, 2010 by granticus

Okay in this one basically our hero is standing on top of a cliff in hell looking over wiraweeIn this one standing on a dirt road with the sign for wirawee sitting down the bottom left corner on the ground with some bullet holes.